April 1-June 30, 2026
Saves & Settings
Give games a built-in way to store progress, profiles, and player options.
What it unlocks: Reliable saves, graphics settings, and user preferences without custom engine plumbing.
A timeline of the next major milestones on the road to Crown 1.0.
April 1-June 30, 2026
Give games a built-in way to store progress, profiles, and player options.
What it unlocks: Reliable saves, graphics settings, and user preferences without custom engine plumbing.
July 1-September 30, 2026
Make it easy to rename and move assets in the editor, inspect dependencies, and reorganize projects efficiently.
What it unlocks: Teams can clean up and scale projects without breaking references or doing the work by hand.
October 1-December 31, 2026
Add a particle system and expand the rendering stack with missing effects like SSAO, color grading, and other post effects.
What it unlocks: Richer visuals, more atmosphere, and a more complete built-in effects toolset.
January 1-March 31, 2027
Round out the animation stack with blending, layering, and masking.
What it unlocks: Smoother transitions, more natural motion, and the ability to combine movement and actions cleanly, marking the final step toward Crown 1.0.
Crown 1.0 aims to make the engine production-ready for smaller-scope commercial games.
These milestones focus on the core systems needed to build real projects in Crown: gameplay state, content workflow, visual polish, and animation.
Crown 1.0 is aimed at being ready for production on a smaller-scope commercial game, especially single-player and local multiplayer projects.
Crown 1.0 stays focused on features that directly support building and shipping games. Features outside that scope may be postponed until after 1.0.
A milestone is complete when it is implemented, documented, and usable in a real project.
Crown has accelerated sharply over the last year, with a higher release pace, broader engine capabilities, and continued momentum into 2026.
Crown shipped 14 releases in 2025, from Crown 0.54 in January to Crown 0.60 in December. Major additions included a new PBR pipeline, support for FBX scenes, local and cascaded shadows, OGG streaming, a dedicated kinematic character controller, improved prefab workflows, and many new resource editors.
In the 12 months ending February 2026, the project recorded 1,047 commits, up 83% year over year.
Crown 0.61 modernized Linux rendering with Vulkan and expanded the manual. Crown 0.62 improved everyday editor workflows, input support, and performance in large scenes. Crown 0.63 kept that pace by shipping the first roadmap item ahead of time, adding LOD groups and physics joints, broadening hot-reloading, and closing 30 issues.