Data-driven
All aspects of the game are defined via text-based configuration files, which are compiled into native, efficient, platform-specific BLOBs before shipping.
Sub-second iteration times
Every game asset is reloadable at run-time, including gameplay code and shaders.
Data-oriented
Data in memory is organized to achieve the maximum performance possible on every supported platform.
Batteries Included
Complete cross-platform Editor with resource importers, scene editor, console with Lua REPL, deployers and much more.
Free and Open Source
Crown is a public, collaborative project, owned by its contributors.
Multi-platform
Develop on your favorite desktop platform and ship to Android, HTML5, Linux or Windows.